3/4/2023 0 Comments Ue 4 cant find sound reference![]() ![]() Unfortunately, I don't know what to do about those warnings or if they have anything to do with my issue. The asset will be loaded but may be incompatible. ![]() UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Asset '././././././Users/Lance/Documents/Unreal Projects/DnDMusicBoard/Plugins/Wwise/Content/AnimNotifyRedirectors/AnimNotify_AkEventByName.uasset' has been saved with empty engine version. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Asset '././././././Users/Lance/Documents/Unreal Projects/DnDMusicBoard/Plugins/Wwise/Content/S_AkComponent.uasset' has been saved with empty engine version. UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLinker: Warning: Asset '././././././Users/Lance/Documents/Unreal Projects/DnDMusicBoard/Plugins/Wwise/Content/AnimNotifyRedirectors/AnimNotify_AkEvent.uasset' has been saved with empty engine version. Where should my audio for the game be located? For example, if I packaged my UE4 project in "D:/AwesomeProject", what would the file path for my sound? I can find nothing in my project folders that look anything like soundbanks. If I package a project that does not use Wwise audio and uses UE4 audio, sound works properly.Ī few questions - do I need to generate soundbanks from UE4 or in Wwise? If you hit Yes then your sounds will be imported and if you open them up you will see that they have exactly the same settings as your. ![]() When I package my project, though, it fires up and acts correctly (movement, clicks, etc) but there is zero sound. If you then drag some sound files (.wav) into the editor content browser as if you were importing them, you will get a popup that basically asks you if you want to use the currently selected sound as a template. Using Visual Studio 2017 for the Toolchain, for a Windows application. I managed to get everything to work in the editor, and the sounds work fine when using play in editor. This tutorial shows a basic way to make objects like bullets have sounds on impact. Using the latest versions of Unreal Editor (4.18.1), using the latest version of Unity. Positional Unreal Engine 4 Audio tutorial Spawn Sound at Location. ![]()
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